Golem,The

Description:
Deep in the desert sand, the ruins of the once great city of Uzer, a lone survivor - an ancient clay golem - forever paces back and forth. It is badly damaged, and its mind cannot rest until it has completed the task for which it was created. It is up to you to uncover the secret of the lost city, and add the final chapter to a story begun in the violence of the Third Age Difficulty: Intermediate

Length:
Medium

Quest Requirements:
None

Skill/Other Requirements:
20 Crafting 25 Thieving

Items Needed to Complete Quest:
4 Soft clay, Pestle and mortar, Vial, Papyrus, Hammer, Chisel, and 2 Shantay passes.

Items Recommended for Quest:
Desert shirt, Desert robe, Desert boots, Knife, Waterskins (4), Amulet of glory(4) or Ring of duelling(8), Digsite pendant, and a Varrock teleport method.

Items Acquired During Quest:
Strange implement, Black mushroom, Black mushroom ink, Letter (The Golem), Varmen's notes, Display cabinet key, Statuette, Phoenix feather, Phoenix quill pen, 2 Sapphires, 2 Emeralds, 2 Rubies, and a Golem program.

Quest Points:
1

Reward:
it will runescape power leveling your account of 1K Crafting XP, 1K Thieving XP, the ability to travel between the Shantay Pass and the Ruins of Uzer by magic carpet.

Start Point:
The Ruins of Uzer, in the desert, east of the Shantay Pass.

To Start:
Speak to the Broken Clay Golem.

Instructions:
Congratulations! Quest complete!
 * 1) Talk to the Broken Clay Golem at the Ruins of Uzer, and he will tell you he needs repairs. Use 4 pieces of Soft clay on the golem to repair him and talk to him again. The golem will thank you and tell you that he must now finish his mission by killing a great demon. He will asks you to help him open the portal to this demon. Talk to him once more time to learn that to open the portal the statuettes downstairs must be arranged in the correct order.
 * 2) Descend down into the ruins. Pick up a Black mushroom in souteastern corner of the ruins and grab the Strange implement laying in the nortwestern corner. Use the mushroom with the Pestle and mortar whilst having an empty Vial in your inventory to produce a vial of Black mushroom ink.
 * 3) Head back up and to the west of the Broken Clay Golem you will find a Letter. Pick it up and read it to learn that it was written by Elissa, one of the archeologists from the Digsite.
 * 4) Talk to Elissa at the northearstern end of the Digsite about the letter you found. She will tell you to look for the expedition notes in the Exam Centre library.
 * 5) Head south to the Exam Centre and search the bookcases in the southeastern corner to find Varmen's notes. Read it to learn more about the Clay Golems and the Ruins of Uzer.
 * 6) Go to the Varrock Museum and talk to the Curator Haig Halen about the Statuette. Tell him that you need it to defeat a demon, but the curator will forbid it.
 * 7) Pickpocket the Curator's pockets for a Display cabinet key. Head upstairs and use the key to open the display case containing the Statuette. Note: If you lose the Statuette, talk to and pickpocet the Curator Haig Halen again. He will say that the statuette that had been stolen has been returned. Head upstairs and open the dispay cabinet to retrieve the Statuette.
 * 8) Before you return to the Ruins of Uzer, head to the northeastern corner of the desert. There, you grab a Phoenix feather off of the Desert phoenix. Use the feather with the Black mushroom ink to turn it into a Phoenix quill pen.
 * 9) Descend down into the ruins again and place the Statuette in the empty alcove. Turn all statuettes so that they are facing the door to the north. When you have succesfully arranged the statuettes in the correct order the double doors will grind open.
 * 10) Go through the double doors and examine the skeleton to the east to find that that demon is dead. Note: Use your Hammer and Chisel on the demon throne to the north to receive 2 Sapphires, 2 Emeralds, and 2 Rubies.
 * 11) Return to the Broken Clay Golem and tell him that the demon is dead. Because he is programmed to destroy the demon, he will not accept that the task is done.
 * 12) Use the Phoenix quill pen with the piece of Papyrus to write a new Golem program. Now, use the Strange implement with the Golem to open up his skull and quickly insert the Golem program by using it with him. The Golem will accept the new program and give your runescape accounts a reward.